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Sound Engine
| Analog Modeling Sound Engine (One MIDI part), Two Tones per Patch (Upper and Lower), 2 Oscillators with MIX/MOD + 1 Filter + 1 Amp + 2 LFO + 3 Envelopers
| | Audio Inputs | (2) Input Jacks (1xL, 1xR) (RCA pin type) | Audio Outputs
| (2) unbalanced ¼" stereo Outputs (1) ¼" stereo headphone | Keyboard
| 49 keys (velocity sensitive) | Polyphony
| (10) notes in single mode; (5) notes in Dual mode | | Multitimbral | (2) in the "split" mode (Upper & Lower).
| Oscillators
| (2) plus noise and external input | Oscillators waveforms
| SAW, SQUARE, PULSE/PWM, TRIANGLE, SINE, NOISE, FB OSC, Super SAW, EXT IN, Knobs: Pitch, Detune, PulseWidth/Feedback, Pitch Enveloper: Attack, Decay | filters
| Filter Type: LPF, BPF, HPF (-12 dB/-24 dB) Knobs: Cutoff, Resonance, Key follow, Enveloper: Attack, Decay, Sustain, Release | Envelopes
| (2) ADSR, assignable to amplitude, filter cutoff | LFOs
| (2) seven waveforms : Triangle, Sine, Saw, Square, Trapezoid, S&H, Random | Effects
| (3) Reverb, Delay (with modulation), switchable overdrive | MIDI
| In, Out | | | |
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